3D Graphics Modelling and Rendering mini-HOWTO
Dave Jarvis
À¯Áø
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slegdrim@orgio.net
v1.1, 27 March 2001
·¹µåÇÞ ¸®´ª½º¿¡¼ ±×·¡ÇÈ ·»´õ¸µ°ú ¸ðµ¨¸µ °³¹ß ȯ°æÀ» À§ÇÑ ´Ù¿î·Îµå ¹×
¼³Ä¡¿¡ ´ëÇÑ ÀÚ¼¼ÇÑ »çÇ×µé
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ÀÌ ¹®¼´Â ¿©·¯ºÐ¿¡°Ô ¸®´ª½º¿¡¼ ¸ðµ¨¸µ°ú 3Â÷¿ø ±×·¡ÇÈÀ» À§ÇÑ È¯°æÀ»
¾î¶»°Ô ¼³Ä¡ÇÏ°í ¼³Á¤Çϴ°¡¿¡ ´ëÇÏ¿© ¼³¸íÇÒ °ÍÀÔ´Ï´Ù. ¶ÇÇÑ À̹ø ¼½¼Ç¿¡¼,
¿©·¯ºÐÀº ÇÊ¿äÇÑ ¿ä¼Òµé°ú ¾î¶»°Ô ±×°ÍµéÀÌ ¼·Î ¿¬°áµÇ´Â°¡¿¡ °üÇÑ ±âÃÊÀûÀÎ
Á¤º¸¸¦ ãÀ» ¼ö ÀÖÀ» °ÍÀÔ´Ï´Ù. ¼³Ä¡ ¼½¼ÇÀº ÀϺη¯ ÃÖ¼Ò·Î ÀÛ°Ô ÇÏ¿´½À´Ï´Ù;
½ÃÀÛ°ú ÀÛµ¿À» Çϱâ À§ÇÑ ´ÜÁö ºü¸£°í °£´ÜÇÑ ¼ø¼¸¸ÀÌ ÇÊ¿äÇÕ´Ï´Ù(¸¸¾à
Á¦´ë·Î ÀÛµ¿ÇÏÁö ¾ÊÀ» °æ¿ì ´õ ¸¹Àº Á¤º¸°¡ ±¸ÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù). ¼ÒÇÁÆ®¿þ¾î
¿ä¼Òµé(components)°ú ÀϹÝÀûÀ¸·Î ±×°ÍµéÀÌ ¾î¶² ÀÛ¾÷À» Çϴ°¡¿¡ ´ëÇÑ
Á¤º¸¸¦ À§ÇÏ¿© ÀÌ ¹®¼¸¦ °è¼Ó ÀÐÀ¸½Ã±â ¹Ù¶ø´Ï´Ù.
½ÃÀÛ°ú ÀÛµ¿À» À§ÇÏ¿© ÃÖ¼ÒÇÑ 3°³ÀÇ ¼ÒÇÁÆ®¿þ¾î ÆÐŰÁö°¡ ÇÊ¿äÇÕ´Ï´Ù. ¾Æ·¡¿¡
±×°ÍµéÀÌ ÀÖ½À´Ï´Ù( ¾Æ·¡ÀÇ ¼ø¼´Â ¼³Ä¡µÇ´Â ¼ø¼°¡ ¾Æ´Ï¶ó ¼³¸íÀ» À§ÇÑ
¼ø¼ÀÔ´Ï´Ù).
±×·¡ÇÈ ¶óÀ̺귯¸®;
±×·¡ÇÈ ¸ðµ¨·¯;
±×·¡ÇÈ ·»´õ·¯;
Modelling vs. Modeling
modellingÀº ij³ª´Ù½Ä Ç¥ÇöÀ̸ç, modelingÀº
¹Ì±¹½Ä Ç¥ÇöÀÔ´Ï´Ù. ÀÌ ¹®¼ÀÇ ÀúÀڴ ij³ª´Ù »ç¶÷ÀÔ´Ï´Ù. ^^;
ÀúÀÛ±Ç Á¤º¸
Copyright © 2000-2001 Dave Jarvis
¿ªÀÚº¯ - ¹ø¿ª»ó¿¡ ¿ÀÇØÀÇ ¼ÒÁö°¡ ÀÖÀ» ¼ö ÀÖÀ¸¹Ç·Î copyright informationÀº
¹ø¿ªÇÏÁö ¾Ê½À´Ï´Ù.
This document may be reproduced in whole or in part, without fee, subject
to the following restrictions:
the copyright notice above and this permission notice must be
preserved complete on all complete or partial copies;
any translation or derived work must be approved by the author in
writing before distribution;
if you distribute this work in part, instructions for obtaining
the complete version of this manual must be included, and a means for
obtaining a complete version provided;
small portions may be reproduced as illustrations for reviews or
quotes in other works without this permission notice if proper citation
is given.
¹è°æ Áö½Ä
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·»´õ¸µÀ» À§ÇÑ 3°¡Áö Áß¿äÇÑ ¿ä¼Ò(component)¿¡ ´ëÇØ¼¸¸ ´ë·«ÀûÀ¸·Î
¼³¸íÇÕ´Ï´Ù.
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µµ±¸µé·Î ±¸¼ºµÇ¾î ÀÖ½À´Ï´Ù. ÁýÀ» Áþ´Âµ¥ ÇÊ¿äÇÑ ¸ðµç °ÍµéÀ» »ý°¢Çغ¾½Ã´Ù:
öÀç, Ãà´ë, ³ª¹«, º®µ¹ µîµî. ±×·¡ÇÈ ¶óÀ̺귯¸®´Â ÀÌ·± Ç׸ñµéÀÌ ¾Æ´Ï¶ó
ÀÌ·± Ç׸ñµéÀ» Á¦ÀÛÇϴµ¥ »ç¿ëµÇ´Â µµ±¸µéó·³ »ý°¢ÇÒ ¼ö ÀÖ½À´Ï´Ù. °á±¹,
öÀç, ±Ý¼Ó°ü, µÎ²¨¿î ÆÇÀÚ ±×¸®°í º®µ¹ µîÀº ¸¶¼úó·³ ³ªÅ¸³ª´Â °ÍÀÌ ¾Æ´Õ´Ï´Ù;
±×µéÀº ±×µé ½º½º·ÎÀÇ Á¸Àç¹°·Î½á ¸¸µé¾î Áö°í Çü¼ºµÇ¾î Áö´Â °ÍÀÔ´Ï´Ù.
ºñ½ÁÇÑ ¸»·Î, ±×·¡ÇÈÀº ¸¶¼úó·³ ½ºÅ©¸°¿¡ ³ªÅ¸³ª´Â °ÍÀÌ ¾Æ´Õ´Ï´Ù --
ÀüÇüÀûÀ¸·Î ±×µéÀº Àú¼öÁØ(low-level) ±×·¡ÇÈ ¿ä¼Òµé·Î ±¸¼ºµÇ¾î ÀÖ½À´Ï´Ù
(¿¹¸¦ µé¾î, ¶óÀÎ, »ç°¢Çü, °³°³ÀÇ Çȼ¿ µî).
µû¶ó¼ ±×·¡ÇÈ ¶óÀ̺귯¸®´Â Á»´õ º¹ÀâÇÑ °´Ã¼(±¸, »óÀÚ, º¹ÀâÇÑ ´Ù°¢Çü µî)¸¦
¸¸µå´Âµ¥ »ç¿ëµÇ´Â Àú¼öÁØ ±×·¡ÇÈ ¿ä¼Òµé·Î ±¸¼ºµÇ¾î ÀÖ´Â °Íó·³ »ý°¢µÉ ¼ö
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»ç¿ëµË´Ï´Ù.
¼³Ä¡µÈ ±×·¡ÇÈ ¶óÀ̺귯¸®´Â Mesa¶ó°í ºÒ¸®´Â OpenGLÀÇ
°ø°³ ¼ÒÇÁÆ®¿þ¾î µµ±¸ÀÔ´Ï´Ù.
±×·¡ÇÈ ¸ðµ¨·¯
ÀÌ»óÀûÀ¸·Î ±×·¡ÇÈ ·»´õ·¯´Â ¸¶Áö¸· »ç¿ëÀÚ(end-user)·Î ÇÏ¿©±Ý ¿ÏÀüÈ÷ ¼û°ÜÁ®
Àֱ⠶§¹®¿¡ À̰Ϳ¡ ´ëÇØ¼´Â ³ªÁß¿¡ ´Ù·ê °ÍÀÔ´Ï´Ù(¶ÇÇÑ, ¸ðµ¨¸µÀº ÀúÀÇ ÁýÁþ´Â
°³³ä¿¡¼ ´ÙÀ½ ³í¸® ´Ü°èÀÔ´Ï´Ù). ±×·¯³ª, ½ÇÁ¦·Î ¼³Ä¡ÇÒ ¶§, ±×·¡ÇÈ ¸ðµ¨·¯´Â
ÀÌ¹Ì ¼³Ä¡µÇ¾î ÀÖ´Â ·»´õ·¯¿¡ ÀÇÁ¸ÇÕ´Ï´Ù.
¸¸ÀÏ ±×·¡ÇÈ ¶óÀ̺귯¸®°¡ ÁýÀ» Áþ´Â µ¥ »ç¿ëµÇ´Â µµ±¸µé°ú ºñ½ÁÇÑ µµ±¸¶ó¸é,
±×·¡ÇÈ ¸ðµ¨·¯´Â ÁýÀ» Áþ´Â µ¥ ÇÊ¿äÇÑ Ã»»çÁøÀ» Á¦ÀÛÇÏ´Â µµ±¸Ã³·³ »ý°¢ÇÒ
¼ö ÀÖ½À´Ï´Ù -- º¹ÀâÇÑ Ã»»çÁøÀ¸·Î ¸ðµ¨·¯´Â ¿©·¯ºÐ¿¡°Ô öÀç, Ãà´ë, ³ª¹« ÆÐ³Î,
º®µ¹ µîÀ» ¾îµð¿¡ ³õÀ» °ÍÀΰ¡¸¦ Á¤È®ÇÏ°Ô ¾Ë·ÁÁÝ´Ï´Ù. °Ô´Ù°¡, À̰͵éÀº
¿©·¯ºÐÀÌ ¿øÇÏ´Â º®µ¹ÀÇ »ö±òÀ̳ª ÆÐ³ÎÀÇ ÇüÅ µîÀ» °í¸¦ ¼ö ÀÖ°Ô ÇÕ´Ï´Ù.
¼³Ä¡µÈ ±×·¡ÇÈ ¸ðµ¨·¯´Â The Mops¶ó°í ºÒ¸®´Â °ø°³µÈ
ÆÐŰÁö·Î RenderMan°ú ȣȯµÇ´Â ÆÄÀÏÀ» »ý¼ºÇÕ´Ï´Ù.
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ÁýÁþ´Â °³³ä¿¡ °è¼ÓºñÀ¯Çؼ ¼³¸íÇϸé , ±×·¡ÇÈ ·»´õ·¯´Â ÁýÀ» Áþ´Â ÀϲÛÀÔ´Ï´Ù.
¿©·¯ºÐÀÌ Ã»»çÁø°ú ¹°°ÇµéÀÌ ÁغñµÇ°í ³ª¸é, ¿©·¯ºÐÀº ½ÇÁ¦·Î ÁýÀ» Áþ´Â ¹«¾ùÀΰ¡°¡
ÇÊ¿äÇÒ °ÍÀ̱⠶§¹®¿¡ À̰ÍÀº ¾î¶»°Ô µðÀÚÀεǾî Àִ°¡¸¦ ³ªÅ¸³»ÁÙ °ÍÀÔ´Ï´Ù.
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RenderMan°ú ȣȯÀÌ °¡´ÉÇÑ ÆÄÀÏÇüÅÂÀÇ Ã»»çÁø, ¶Ç´Â
ÀÌ¿Í µ¿µîÇÑ °Í)¸¦ ¹Þ½À´Ï´Ù.
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¸ÕÀú ¼³Ä¡µÈ ±×·¡ÇÈ ¶óÀ̺귯¸®¿¡ ÀÇÁ¸ÇÕ´Ï´Ù.
¼³Ä¡µÈ ±×·¡ÇÈ ·»´õ·¯´Â Blue Moon Rendering ToolkitÀ¸·Î
RenderMan ÆÄÀÏÀ» »ç¿ëÇÕ´Ï´Ù.
¼³Ä¡¹æ¹ý
°£·«ÇÑ ¹æ¹ý¸¸ÀÌ ÀÖ´Ù´Â °ÍÀ» ±â¾ïÇϼ¼¿ä. ÀÚ¼¼ÇÑ Á¤º¸´Â ¿©·¯ºÐÀÌ ¼³Ä¡ÇϰíÀÚ
ÇÏ´Â ¼ÒÇÁÆ®¿þ¾î ÆÐŰÁö¿¡ ÀÖ´Â README ÆÄÀÏ¿¡¼ ãÀ» ¼ö ÀÖ½À´Ï´Ù. ÀÌ ¹®¼´Â
ÀÌ·± README ÆÄÀÏ µéÀ» Àд °Í¿¡ ´ëÇÑ ´ë¾ÈÀÔ´Ï´Ù(ÀÌ ¹®¼¿¡¼´Â ±×µéÀÇ ÀúÀÛ±Ç
Á¤º¸¿Í ´Ù¸¥ »ç¿ë¹ý¿¡ ´ëÇØ¼´Â ¼³¸íÇÏÁö ¾Ê½À´Ï´Ù).
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À§Ä¡ ¶Ç´Â ¹®¹ýÀûÀ¸·Î Ʋ·È°Å³ª ½ºÆç¸µÀÌ Æ²¸° °æ¿ì µîµî ). ¸¸¾à ¼ÒÇÁÆ®¿þ¾î°¡
ÄÄÆÄÀϵÇÁö ¾Ê°Å³ª Á¦´ë·Î ÀÛµ¿ÇÏÁö ¾ÊÀ¸¸é, ±× ÆÐŰÁöÀÇ ¹®¼¸¦ ÀÐÀ¸½Ã±â
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µð¹ö±ë ¹®Á¦´Â ´Ù¸¥ »ç¶÷µéÀÌ ÁÁ¾ÆÇÏ´Â ¹®Á¦°¡ ¾Æ´Ï¶ó´Â °ÍÀ» ÀÌÇØÇϽñâ
¹Ù¶ø´Ï´Ù. ^^;;
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ÀÚ¼¼ÇÑ ¼³¸íÀÌ µÇ¾î ÀÖÁö ¾ÊÀº ¼ÒÇÁÆ®¿þ¾î ÆÐŰÁö¶ó°í ÇØ¼ ´õ ³ª»Ú°Å³ª ȤÀº
´õ ÁÁÀº ¼ÒÇÁÆ®¿þ¾î ÆÐŰÁö´Â ¾Æ´Ï¶ó´Â °ÍÀ» ÀÎÁöÇϽñ⠹ٶø´Ï´Ù.
Çà¿îÀÌ ÇÔ²² ÇϽñæ!
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ksh µîµî)À» ¾î¶»°Ô»ç »ç¿ëÇÏ´ÂÁö ¸ð¸¥´Ù¸é, ¼³¸í¼¿¡ ¿µ¾î·Î µÈ ¼³¸í°ú ½©
¸í·É¾î°¡ ÀÖ±â´Â ÇÏÁö¸¸ µû·Î ±¸Çؼ °øºÎÇϼ¼¿ä. ^^;;
Ưº°ÇÑ ¼³¸íÀÌ ¾ø´Ù¸é, ¸ðµç ¼³¸íÀº root°¡ ±âÁØÀÔ´Ï´Ù.
ÆÐŰÁö¸¦ À§ÇÑ »õ·Î¿î µð·ºÅ丮 /usr/local/archives¸¦
»ý¼ºÇϼ¼¿ä.
mkdir /usr/local/archives
´ÙÀ½ÀÇ ÆÐŰÁöµé(.tar.gz·Î µÈ °Íµé)À» »õ·Î »ý¼ºÇÑ
µð·ºÅ丮¿¡ ´Ù¿î·Îµå ¹ÞÀ¸¼¼¿ä(ȨÆäÀÌÁö¿Í ´Ù¿î·Îµå ÆäÀÌÁö ±×¸®°í ÃÖ¼ÒÀÇ ¼ÒÇÁÆ®¿þ¾î
¹öÁ¯À» Àû¾ú½À´Ï´Ù):
Mesa Graphics Library v3.4.1:
www.mesa3d.org/download.html
Blue Moon Rendering Toolkit v2.6beta:
www.bmrt.org/BMRTdownload/index.html
The Mops v0.42d:
www.informatik.uni-rostock.de/~rschultz/mops/download.html
±×·¡ÇÈ ¶óÀ̺귯¸®ÀÇ ¼³Ä¡
¿À·¡µÈ ¹öÁ¯ÀÇ tar´Â z ÀÎÀÚ¸¦ Áö¿øÇÏÁö ¾Ê½À´Ï´Ù.
±×·± ½Ã½ºÅÛ¿¡¼´Â z ÀÎÀÚ¸¦ »ç¿ëÇÏÁö ¸»°í ¸ÕÀú gunzipÀ¸·Î
¾ÐÃàÀ» ǬÈÄ¿¡ zÀÎÀÚ¸¦ Á¦¿ÜÇϰí tar ¸í·ÉÀ» »ç¿ëÇϼ¼¿ä.
/usr/local/archives·Î µð·ºÅ丮¸¦ º¯°æÇϼ¼¿ä:
cd /usr/local/archives
¾ÐÃàµÈ Mesa¸¦ DZ´Ï´Ù.
tar zxf MesaLib-3.4.1.tar.gz
tar zxf MesaDemos-3.4.1.tar.gz
MesaLibÀÇ ¼ºê µð·ºÅ丮·Î °©´Ï´Ù:
cd Mesa-3.4.1
¾Æ·¡¿Í °°ÀÌ Mesa¿¡¼ Configure, make, install ¸í·ÉÀ»
¼ø¼´ë·Î »ç¿ëÇÕ´Ï´Ù.
./configure; make; make install
/etc/ld.so.confÀ» ÆíÁýÇÏ°í ¾Æ·¡ÀÇ ¶óÀÎÀÌ ÀÖ´ÂÁö
È®ÀÎÇÕ´Ï´Ù.
/usr/local/lib
µ¿Àû ¶óÀ̺귯¸® ¼³Á¤ ÇÁ·Î±×·¥À» ½ÇÇàÇÕ´Ï´Ù:
ldconfig
±×·¡ÇÈ ·»´õ·¯ÀÇ ¼³Ä¡
/usr/local/archives µð·ºÅ丮·Î µÇµ¹¾Æ °©´Ï´Ù:
cd ..
Blue Moon Rendering ToolkitÀÇ ¾ÐÃàÀ» DZ´Ï´Ù.
tar zxf BMRT2.6beta.linux-glibc2.tar.gz
BMRTÀÇ ¼ºê µð·ºÅ丮·Î °©´Ï´Ù:
cd BMRT2.6
ÆÄÀϵéÀ» ÀûÀýÇÑ µð·ºÅ丮¿¡ º¹»çÇÕ´Ï´Ù:
cp bin/* /usr/local/bin/
cp lib/lib* /usr/local/lib/
cp include/* /usr/local/include/
shaders µð·ºÅ丮¸¦ ¸¸µì´Ï´Ù. ÀÌ µð·ºÅ丮´Â ¸ðµç »ç¶÷µé¿¡°Ô ¾²±â ±ÇÇÑÀÌ
ÁÖ¾îÁ®¾ß ÇÕ´Ï´Ù. ±×¸®°í´Â shader ÆÄÀÏÀ» ÀÌ µð·ºÅ丮¿¡ º¹»çÇÕ´Ï´Ù:
mkdir /usr/local/shaders
chmod 777 /usr/local/shaders
cp shaders/*.sl* /usr/local/shaders/
cp shaders/*.h /usr/local/shaders/
cp examples/*.sl* /usr/local/shaders/
cp examples/*.h /usr/local/shaders/
½Ã½ºÅÛ ·Î±×ÀÎ ÇÁ·ÎÆÄÀÏ(/etc/profile ¶Ç´Â ÀÌ¿Í °°Àº ÀÏÀ» ÇÏ´Â ÆÄÀÏ)À»
¿¾î¼ ¾Æ·¡ÀÇ ¶óÀÎÀ» Ãß°¡ÇÕ´Ï´Ù.
export SHADERS=.:/usr/local/shaders
.rendribrc ÆÄÀÏÀ» °¢°¢ÀÇ »ç¿ëÀÚ È¨µð·ºÅ丮¿¡ º¹»çÇÕ´Ï´Ù.
¸¸¾à À߸øµÇ¸é, Blue Moon Rendering Toolkit¿¡ µ¿ºÀµÈ
README ÆÄÀÏÀ» ÂüÁ¶Çϰųª ±×µéÀÇ À¥ÆäÀÌÁö¸¦ º¸¼¼¿ä.
±×·¡ÇÈ ¸ðµ¨·¯ÀÇ ¼³Ä¡
The Mops´Â °¢°¢ÀÇ »ç¿ëÀÚ(per-user basis)¿¡°Ô ¼³Ä¡ÇÒ ¼ö ÀÖ°í ¶Ç
root¿¡ ÀÇÇÏ¿© ½Ã½ºÅÛ Àü¹ÝÀû(system-wide)À¸·Î ¼³Ä¡°¡ °¡´ÉÇÕ´Ï´Ù. À̹ø ¿¹¿¡¼´Â, °ü¸®ÀÚ
°èÁ¤ÀÌ ¾Æ´Ñ ±ÇÇÑÀ¸·Î ¼³Ä¡Çϴµ¥ À߸øµÈ °á°ú¸¦ ¾ç»êÇÕ´Ï´Ù. ¼³Ä¡°úÁ¤¿¡¼ ÄÄÆÄÀÏÀÌ ½ÇÆÐ
(missing a C header file) ÇÑ´Ù´Â °ÍÀ» ¾Æ½Ã±â ¹Ù¶ó¸ç, µû¶ó¼ ¹Ì¸® ÄÄÆÄÀÏ µÇ¾î ÀÖ´Â ¹ÙÀ̳ʸ®
ÆÄÀÏÀÌ ¾Æ·¡¿Í °°ÀÌ ¼³Ä¡µË´Ï´Ù.
The Mops°¡ À§Ä¡ÇÒ µð·ºÅ丮º¸´Ù ÇѴܰè À§ÀÇ µð·ºÅ丮·Î
°©´Ï´Ù. ¿¹¸¦ µé¾î, ¸¸¾à /usr/local/mops¸¦ ¿øÇϽŴٸé
¾Æ·¡ÀÇ ¸í·ÉÀ» µû¶óÇϼ¼¿ä.
cd /usr/local
mopsÀÇ ¾ÐÃàÀ» Ç®°í ±× µð·ºÅ丮·Î °©´Ï´Ù.
tar zxf /usr/local/archives/mops-0.42d-BMRT26-linux.tar.gz
cd mops
¾Æ·¡ÀÇ ÆÄÀϵéÀ» /usr/local/mops/src¿¡¼
/usr/local/mops·Î ¿Å±é´Ï´Ù:
mv src/crtmopssh.sh .
mv src/mfio.so .
mv src/mops .
.mopsrc ÆÄÀÏÀ» Mops¸¦ »ç¿ëÇϱ⠿øÇÏ´Â °¢°¢ÀÇ »ç¿ëÀÚ
Ȩµð·ºÅ丮·Î º¹»çÇÕ´Ï´Ù. ¿¹¸¦ µé¾î, "jane"À̶ó´Â »ç¿ëÀÚ°¡ »ç¿ëÇϱ⸦ ¿øÇϸé
¾Æ·¡¿Í °°ÀÌ ÇÕ´Ï´Ù.
cp src/mopsrc /home/jane/.mopsrc
/usr/local/lib/mops¸¦ »ý¼ºÇϰí buttons¿Í shaders¸¦ ¿Å±é´Ï´Ù:
mkdir /usr/local/lib/mops/
mv buttons/* /usr/local/lib/mops/
mv shader/*.sl* /usr/local/shaders/
¸¸¾à ¹®Á¦°¡ ¹ß»ýÇϸé, The Mops¿Í µ¿ºÀµÈ README¿Í
Setup.txt ÆÄÀÏÀ» ÂüÁ¶Çϰųª ȨÆäÀÌÁö¸¦ ÂüÁ¶ÇϽñ⠹ٶø´Ï´Ù.
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¾Æ·¡¿Í °°Àº ¹æ¹ýÀ¸·Î The MopsÀ» ½ÇÇàÇÕ´Ï´Ù.
/usr/local/mops/mops
¿©·¯ºÐÀº $HOME/mops µð·ºÅ丮 ³»¿¡ 3Â÷¿ø ¸ðµ¨À» ÀúÀåÇϱâ
À§Çؼ models ¼ºê µð·ºÅ丮¸¦ ¸¸µé°íÀÚ ÇÒ°Ì´Ï´Ù.
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¼³Ä¡°¡ ¿Ï·áµÇ¸é, ¿©·¯ºÐÀº ´õÀÌ»ó ÇÊ¿äÇÏÁö ¾Ê´Â ÆÄÀϵéÀ» Áö¿ï ¼ö ÀÖ½À´Ï´Ù.
cd /usr/local/archives/
rm -rf BMRT2.6
rm -rf Mesa-3.4.1
rm -rf ¸í·ÉÀ» »ç¿ëÇÒ ¶§ Á¶½ÉÇϽñ⠹ٶø´Ï´Ù. Á¦´ë·ÎµÈ
µð·ºÅ丮¿¡ ÀÖ´ÂÁö, Áö¿ì°íÀÚ ÇÏ´Â ÆÄÀÏ ¶Ç´Â µð·ºÅ丮 À̸§ÀÌ ÀÖ´ÂÁö È®ÀÎÇϼ¼¿ä.
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FAQ ¼½¼Ç ´ë½Å¿¡, ¿©±â¼´Â ¸î¸î°³ÀÇ Á÷¸éÇÏ´Â ¹®Á¦µé¿¡ ´ëÇÑ Á¤º¸¸¦ Á¦°øÇÕ´Ï´Ù.
Lighting
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¿Ã¹Ù¸¥ ¹æÇâÀ» °¡¸£Å°´ÂÁö(ȸÀüÀ̳ª À̵¿).
ºûÀÌ ¹°°ÇÀ» ±¸ºÐÇϱ⿡ ÃæºÐÈ÷ ¹àÀºÁö.
Tutorials
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À̰͵éÀ» óÀ½¿¡ ¼³¸íÇϰí ÀÖ½À´Ï´Ù.
¾Æ·¡ÀÇ °ÍÀº The MopsÀÇ °·ÂÇÑ
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°ü·Ã »çÀÌÆ®
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Mesa - An OpenGL-compliant
Graphics Library.
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BMRT - The Blue Moon Rendering
Toolkit.
POV-Ray - The Persistence of
Vision Raytracer.
±×·¡ÇÈ ¸ðµ¨·¯
The Mops - A 3D modelling package that uses BMRT.
Blender - Freeware modelling
and rendering suite of tools.
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¾Æ·¡ÀÇ °ÍµéÀº ¿©±â ºÐ·ù¿¡ Àû´çÇÑ °ÍÀº ¾Æ´ÏÁö¸¸ ¸¸¾à ¿©·¯ºÐÀÌ ÁøÁöÇϰÔ
¸®´ª½º ÄÄÇ»ÅÍ·Î 3Â÷¿ø ¸ðµ¨¸µ°ú ·»´õ¸µÀ» ÇϰíÀÚ ÇÑ´Ù¸é Àо¸¸ÇÑ
°¡Ä¡°¡ ÀÖ´Â ³»¿ëµé ÀÔ´Ï´Ù.
3D Software for Linux - ÀÌ ¹®¼ÀÇ ´ëºÎºÐÀÇ ¸µÅ©¿Í ´Ù¸¥ Á¤º¸µé.
3D Modelling Software for Linux - ¸ðµ¨¸µ°ú °ü·ÃµÈ ¼ÒÇÁÆ®¿þ¾î ÆÐŰÁö ¸µÅ©µé.
3D Modelling and Rendering using Linux - ÀÌ ¹®¼°¡ ¿ä¾àÇÑ Ç׸ñ°ú ¼ÒÇÁÆ®¿þ¾îµé¿¡ ´ëÇØ¼ ¼³¸íÇÏ´Â
Æ÷°ýÀûÀÎ »çÀÌÆ®.
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